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Showing posts from December, 2022

Redfinger | Top Ten Gaming Industry News You Should Know 2022

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Amid the increasing globalization in the gaming sector, let's take a quick look at the top news in this industry, which may indicate the development trend in 2023 and beyond.  The Acquisition of Activision Blizzard by Microsoft On January 18, Microsoft announced that it would acquire Activision Blizzard for $68.7 billion in all-cash, a deal that sets a record for the amount of acquisition in the  global gaming industry . Since the two sides' business lines around the world, there is a need for the approval of 16 countries and regions, including China, the United States, the United Kingdom, the European Union, and other regulatory authorities around the world. However, so far, only a few countries such as Brazil and Saudi Arabia have unconditionally approved the plan, and regulators in the gaming sector are still conducting strict reviews of the case. Also, it is associated with the actions from Sony. Call of Duty may therefore quit the PS platform and lead to the loss of users,

Industry News | MMORPG Summoners War: Chronicles Global Is Now Open for Pre-registration

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Summoners War: Chronicles – a MMORPG by Com2uS - announced on December 29 that it has officially launched the global version for pre-registration so as to gain the global market share. As per the official announcement, Summoners War: Chronicles was launched on December 29 in Korea time. A variety of nations including Europe, South America, and Asia will launch the game as planned. It should be noted that Summoners War: Chronicles has already rolled out in Korea and North America. Favored by players for the past 8 years, Summoners War: Chronicles, which totals more than 170 million downloads, incorporates the main gameplay like the collection of summoners and the strategy-based team building so as to enable players to enjoy the game. The key to gain victory in Summoners War: Chronicles will not depend on a small number of powerful summoners; players must employ different attributes and carry special skills according to the opponent. Besides, highly strategic gameplay can allow players t

Redfinger | Metaverse Review 2022: Development, Stimulus, Regulations & Future

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According to the statistic from Google Trends, Metaverse has a low decline in global influence as well as the topic, compared to the frenzy at the end of last year. For sure, it is closely related to international politics, the economy, the receding epidemic dividend, and other factors.  As a matter of fact, there is a list of products like Ready Player ME in the market to indicate favor by investors. But at the same time, it cannot be ignored that the metauniverse sector is also full of failure, even if produced by major manufacturers. Moves, products, investments, and regulation policies can be shown in the following content to allow you to better grasp the trend of the metaverse.  Metaverse Digital Identity Craze Ready Player Me - Wolf3D's metaverse avatar platform – is a great example when concerning the well-known product in the sector in 2022. The product paves the way for the development of the metaverse and allows people to talk about the concept frequently. Ziva Dynamics –

Gaming Industry Review 2022: Revenue, News, Concepts, Trends

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As the year comes to an end, the summarization of the global gaming industry in 2022 and an outlook on the sector in 2022 and beyond can be noted in the article. According to a report by Newzoo, revenue in the gaming market across the world is expected to reach $184.4 billion in 2022, a downturn of 4.3% year-on-year. However, the revenue of mobile game segments declined more outstanding than other games divided by platforms. 2022 saw the global mobile gaming industry is about to reach $92.2 billion in revenue, down 6.4% compared to last year.  Tianyi Gu - Newzoo's lead analyst for the mobile game market - stated, "There are two main factors that have contributed to the decline this year. On the one hand, policies related to user privacy protection (especially on the iOS platform) have been rolled out, making it difficult for mobile game publishers to identify and track valuable users through advertising. On the other hand, people's disposable income is becoming increasingl

Redfinger | A Promising Future Awaits for Emulators & Its Users

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As is known to gamers, emulators are an integral part of the development of the mobile gaming market. The year of 2020 saw China boasted 130 million emulator users, indicating that the emulator market has become a relatively mature market with large scale, mature technology, and excellent product experience. At the same time, the time used to play mobile games globally also provides a strong driving force to enable continued growth in this sector. On the other hand, emulators have attracted a large number of core users in the mobile gaming market and are still attracting new young users. Amid the fact that more Chinese mobile games seek business enhancement across the world, MAUs in the overseas emulator industry have exceeded more than 100 million. It is predicted that the market penetration will continue to rise, exerting an impact on more gamers and developers, so as to meet demands. The cloud-based technology is adopted to build a comprehensive cultural and entertainment platform.

Industry News | Marvel Snap Shows Great Success amidst the Downtrend Games Sector

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Although gain pleasure from the gameplay amidst reality and simulation, the CCG-Battle is still a niche option. It is estimated that CCG-Battle only earned $376 million in revenue and 59 million downloads in 2022. Compared to the RPG category games with gaining $23.6 billion in the third quarter this year, it seems to be not promising. However, Marvel Snap is to be the leading player in this sector. It is hard to believe that the card category game can boast an extraordinary performance at the end of 2022. Marvel Snap Overview Factors behind the Popularity of Marvel Snap How to Download and Play Mobile Games on Redfinger Marvel Snap Overview Despite the fact that Second Dinner is newly established, the Marvel Snap team is one of the most experienced creators of digital CCG - Ben Brode. The company was originally invested in by NetEase, but Marvel Snap was published by Nuverse (a subsidiary of ByteDance). Marvel Snap boasts strong momentum at the initial launch, obtaining 8.5 million do

Redfinger | Fierce Competition Emerging with More Players Showing Willingness in Mobile Gaming Sector

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Against the backdrop of the Chinese game developers going abroad, they are exporting high-quality and high-profit mobile games from R&D to distribution, demonstrating strong dominance over the global mobile gaming market. As such, the great success of Chinese developers also allows more and more European and American major manufacturers to show interest in the mobile gaming sector. Despite the fact that the competitive landscape in the mobile gaming sector still lags behind, covering from Sony, Microsoft, and Nintendo to EA, Ubisoft, and Activision Blizzard, they are the potential to become the main players of domestic game manufacturers in the global mobile gaming sector based on the continued investment in the sector along with the utilization of IP advantage.  Leading Players Turn to Cross-platform Competition In fact, due to the lack of European and American developers, the competition especially in the top products mainly lies in China, Japan, and Korea. And with its numbers a

Redfinger | Ways to Seek New Growth for Mobile Gaming Firms Following the Epidemic 2023

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Following the recovery from the COVID-19, more people are allowed to boast less time enjoying leisure time at home. In addition to the fact, the global macroeconomy without sound performance and the change of privacy policies from Apple Store and Google Play have dealt blows to the gaming industry. Recently, research institutions in the sector, including Newzoo, have lowered expectations on the annual gaming market.  Deconstructor of Fun - the well-known industry analysis blog - notes in recent days that the impact experienced by major mobile gaming categories and mobile games is analyzed and some insights are offered in the blog.  DOF believes that despite the overall impact, the time for mobile games to rank in the top 100 in terms of total revenue is narrowed down, and some categories are bucking the trend. In addition, the mobile game market will continue to retain its attractiveness. However, under the influence of the new privacy policies, each game developer needs to meet the ne

Redfinger | New Development Trend in Gaming Sector You Should Know 2023

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As the year of 2023 nears, new changes in the mobile gaming sector in 2022 leave much rooms for deeper analysis. Possibly, these changes can deliver tangible results in the sector and diversified gameplays. Let's take a quick look at the change in 2022.  New Gameplay: XX-like Genre Games It is common that novel gameplay can be found in mobile games every year. However, there are few games that can be labeled as XX-Like genre. From the game Dark Souls to Slay the Spire released in 2017, all these mobile games lead to the development of the XX-Like genre in the industry. Creative games allow the gaming sector to be imbued with new development philosophies. This year, Vampire Survivors comes to the public. Conducting in beta test late last year, the game gains a variety of popularity with considerable growth in 2022. Players come to enjoy the game's elements as well as the gameplay with pixelated, auto-attacking, top-down features. At present, Steam currently has over 130,000 posi

Redfinger | Investment Booming? Singapore Highlights Developing Gaming Industry

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As per the latest data released by Newzoo, it has altered the previous predictions in gaming sector, adjusting from a 2.1% increase to a 4.3% decline in the global gaming market in 2022. Despite the seemingly downturn in the gaming industry, it is surprising to see that investment in the sector is increasing worldwide. More and more game publishers, leading players in the internet, and even governments are giving hands to help develop the local gaming sector.  Early this month, the European Parliament voted to support the development of a Europe-wide videogame ecosystem. And then Germany announced that it would raise its national support budget for the local gaming industry to €70 million. In addition, France and Ireland introduced tax exemption extensions and tax credits this month. What's more, Saudi Arabia has noted that it would invest $37.8 billion to develop its gaming sector.  With the policy support and development trend, more gaming publishers are willing to invest in the